using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerState_SideBase : PlayerStateBase
{
    public PlayerState_SideBase(StateMachine stateMachine, Player player, string animName) : base(stateMachine, player, animName)
    {

    }
    public override void OnFixedUpdate()
    {
        base.OnFixedUpdate();

        rb.gravityScale = 0f;
    }
}
